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Wednesday, 11 November 2009

Animated Storytellers: A Pixar Profile (Part 2)

In the second of a three-part article on the phenomenally successful animation studio, Trevor Hogg details Pixar's incredible transition to feature-length movies... be sure to read part 1.

PixarOn July 12, 1991, The Hollywood Reporter published an article with the headline: DISNEY, PIXAR PACT ON 3-D ANIMATION; the news item announced that the companies had signed a three-picture deal. Steve Jobs was quoted as saying, “Working with Disney to make the first full-length computer animated film has been a dream of ours since we founded the company in 1986. Now our dream is realized and we couldn’t be more excited.” To obtain the landmark partnership, Pixar had cowered to the major movie studio. Disney held the right to abandon any picture at any time, had complete creative control, maintained 100% ownership of the film, and had “sole discretion” when it came to the making of sequels, remakes, television shows, and direct-to-video productions.

For the first project produced under the contract, John Lasseter handed Jeffrey Katzenberg (the head of Walt Disney Studios) a treatment with the working title Toy Story. The one-man band Tinny, from Tin Toy, is shipped off to a toy store where like a puppy, he eagerly waits to be bought. Tinny is purchased by an owner who accidentally leaves him behind at a gas station. The misplaced toy encounters a ventriloquist’s dummy that mimics a cowboy; after a series of adventures, the two of them happily end up as playthings in a kindergarten classroom. Katzenberg instructed Lasseter to reshape the tale in the vein of 48 Hrs. (1982) and The Defiant Ones (1958) in which two polar opposite men must put aside their hostility in order to survive.

To rectify the situation, John Lasseter and one of his co-writers, Pete Docter, attended one of screenwriting guru Robert McKee’s three-day seminars. Adopting McKee’s belief that conflict leads to compelling storytelling, the trio of Lasseter, Docter, and Andrew Stanton went about retooling the project. “The reason we picked toys was that we could do them,” explained Pixar’s co-founder and president Edwin Catmull. “They are made of plastic. We were at the hairy edge of what we could do.” Supervising animator Glenn McQueen shared the same sentiment as Catmull. “As a concept, I think Toy Story was probably the most interesting because it had never been done – and none of us really knew what we were getting into. There was sort of a sense of adventure as we were working on it. We really did feel like we were all fighting the good fight.”

After studying movies such as Midnight Run (1988) and Thelma and Louise (1991), and utilizing the writing talents of Joss Whedon (Serenity), the screenplay was seriously overhauled. Woody, a pull string-cowboy doll, and spaceman action-figure Buzz Lightyear battle for the attention of their owner and must band together to escape the clutches of the toy-destroying kid next door. When assembling the picture, supervising film editor Lee Unkrich stated, “What we decided early on in Toy Story was that rather than look to animation for guidance, we would instead look to the live action.” Since creating a single frame of animation is very time consuming, Unkrich wanted to avoid the making of any unnecessary footage. “It becomes critical for me to be very involved in the animation stage to make sure that the animators are doing work that is going to cut together, and that the purpose of any given shot is coming through.”

Toy Story posterReleased in 1995, Toy Story featured the voice talents of Tom Hanks (Apollo 13) and Tim Allen (Galaxy Quest). Within twelve days, the movie had earned $64.7 million, and the acclaim was not confined to theatre audiences. Kevin MacNus of The Washington Post wrote, “For once reality lives up to hype. With Toy Story, gigantic superlatives become appropriate, even necessary.” The computer animated picture would go on to become the highest-grossing film of the year amassing $192 million in box office receipts in the U.S. and $362 million worldwide. At the 1996 Academy Awards, the picture became the first animated movie to be nominated for Best Original Screenplay, and John Lasseter was presented with an Oscar for special achievement.

Despite the accolades, not all was rosy at Pixar. “After our fantastic success with Toy Story, I was shocked to realize that we had a whole group of people who did not want to go on to the next film,” revealed Edwin Catmull. “I was shocked because amidst all the excitement, I had missed that there were problems. It turned out that during the high-pressure process of making Toy Story, people were bottling their complaints because they were so committed to the project and the people they were working with. But when the project was over, they were ready to disband. Well, we listened to their issues, and addressed the problems. The lesson. Beware of being blinded by your own success.”

The next project on the agenda for Pixar was a return to its short film roots. Geri’s Game (1997) centres around an old man who displays multiple personalities as he plays chess against himself. One of the goals for the production was to “take human and cloth animation to new heights.” Director Jan Pinkava stated that Geri was a combination of himself, his elderly relatives, and in particular his grandfather who loved playing the game of chess. For Geri’s Game, Pixar was awarded its second Oscar for Best Animated Short, and the production was attached to the theatrical release of the computer animation company’s follow-up feature length picture.

A Bug's Life posterA Bug’s Life was co-directed by Andrew Stanton, who has nothing but respect for the man responsible for hiring him. “I had never touched a computer in my life before I came to Pixar,” confessed Stanton, the animation studio’s executive producer and chief screenwriter. “That just shows you how much John [Lasseter] was a forward thinker, in the sense he said, ‘We should hire people who are good at their talents. We can teach them programming or any kind of computer skills over a matter of months, but I can’t teach them how to be a good entertainer.’”

Combining Aesop’s fable of the grasshopper and the ants with the classic Seven Samurai (1954) by Akira Kurosawa, the film is about a group of circus ants mistakenly hired to protect an ant colony’s food supply from a band of marauding grasshoppers. Realizing that movie audiences would have difficulty identifying with a cast of insects, the physical attributes of their animated counterparts had to be modified. “We took out mandibles and hairy segmentation yet still tried to keep design qualities and aspects of texture that made you feel like you were looking at bugs,” explained Andrew Stanton, who co-wrote the screenplay. “We wanted people to like these characters and not be grossed out by them.”

Hired to be one of the voice talents was a performer who is considered to be Pixar’s “good luck charm” for he has been in all of their feature films. John Ratzenberger, best known for playing the encyclopedic postman in the American television series Cheers, loves his role as the circus ringmaster. “P.T. Flea’s my favourite because he’s so irrationally volatile,” chuckled Ratzenberger. “And I always just laugh at people like that. It’s almost like there’s some chemical imbalance. There is no gray in their emotional scale. It’s either off or it’s a hundred percent on. He just makes me laugh when I watch him.”

Assembling the picture was the man responsible for cutting its predecessor. “When I’ve done my job really well, nobody knows that I’ve ever been there,” remarked Lee Unkrich. “My job is to create the most entertaining experience possible and the most visceral. Part of why I love filmmaking is the notion of creating something out of nothing. You take these little bits and pieces that have no relation to each other, yet you somehow find that alchemy…that way of mixing them together, and suddenly you’re eliciting emotion in the audience. That’s exhilarating.”

Complications ensued for Pixar when the company discovered that the newly formed movie studio DreamWorks SKG was producing an animated insect picture called Antz. The revelation caused John Lasseter to tell an interviewer, “It’s sad, because they clearly stole the idea from us.” Antz was released on October 2, 1998, and A Bug’s Life followed a month later on November 25th. Pixar emerged triumphant; the company’s sophomore picture grossed $163 million domestically and $363 million globally, while its rival made $90 million and $172 million respectively.

Toy Story 2 posterOriginally meant to be a direct-to-video release, the third feature for Pixar was inspired by the desire of John Lasseter’s children to play with the toys he had stored away in boxes. A toy collector steals Woody from a garage sale, which causes Buzz Lightyear and the rest of the toys to embark on a rescue mission. “Toy Story 2 in terms of how an idea was implemented I think would be my favourite,” declared Glenn McQueen. “From the onset, people were flat out saying, ‘Aw, no. We’re not going to do it. We’re not going to do a sequel. Pixar doesn’t do sequels.’ After awhile, they’re such great characters, you think, ‘Aw, what the hell? Why not do a sequel? There’s definitely a great story in there – we just have to find it!’ Going back to these same characters and having it not be tiresome. It was almost like going to a high school reunion where you met all your old pals.”

Expanding the project into a theatrical release, the animators found themselves turning to story ideas discarded from the first Toy Story; the originally planned opening sequence of a Buzz Lightyear cartoon playing on the television became instead a video game. In the eyes of Glenn McQueen, the rush to meet the tight release deadline did not diminish the quality of the work. “You look at the montage for Jessie’s song in Toy Story 2; the animation is really good, but the lighting has this nice, really warm honey colour and everything has a little bit of bloom to it. That really helps nail the emotion of that sequence. That’s a great example of lighting telling a story just as much as the animation, and the song worked really well.” Reflecting on the intense pressure that surrounded the project, Lee Unkrich stated, “Even though Toy Story 2 really killed us in a lot of ways – it was really, really, hard – I probably look back on that film most fondly just in terms of how we all came together and did this impossible thing.”

During negotiations involving profit and cost sharing, Steve Jobs learned that the sequel would not count as one of the five films stipulated in the renegotiated Disney contract he had signed in 1997. To qualify, the picture would have to have been an original production.

Upon the release of Toy Story 2 in 1999, The Hollywood Reporter wrote, “Instead of essentially remaking an earlier film and deeming it a sequel, the creative team, lead by director John Lasseter, delves deeper into their characters while retaining the fun spirit of the original film.” With worldwide box office receipts of $485 million, Pixar had produced the second highest grossing animated film of all-time.

For the Birds (2000) was another short film about a group of small birds; while perched on a telephone wire they are disrupted by the arrival of a much larger bird. The three minute creation would go on to win the Oscar for Best Animated Short. In time for the 2001 film year, the Academy Awards made a significant change by instituting the category Best Animated Feature. Up until this point, the only animated feature to be nominated for Best Picture was Beauty and the Beast in 1991. There were those who believed that the new trophy would bring much needed prestige to the animation industry, while others felt it was a tactic to make sure that the movies would not be nominated for Best Picture.

Monsters, Inc posterAfter turning down the part of Woody, comedian Billy Crystal (When Harry Met Sally) decided to rectify his mistake by voicing the eyeball creature nicknamed Mike in Monsters, Inc. (2001). A company located in Monstropolis sends off monsters to scare human children. Mike’s partner-in-crime is the horned-headed sasquatch Sulley; the character, voiced by John Goodman (Sea of Love), caused Pixar to develop a new software program. “We never go into these things thinking about what we’re going to technically solve,” remarked Andrew Stanton, “because that’s the least sexy thing that’s going to make you work for four years. You don’t go, ‘Hey, let’s go solve fur!’ It’s like, ‘Lets make a cool movie about monsters!’ And invariably, when you make a story you haven’t seen, or it has things in it you haven’t done before, you’re going to, by natural process, solve some things you haven’t solved before.”

Legal trouble arose for the production when Pixar was sued by Lori Madrid for copyright infringement; she had composed a similarly themed musical called There’s a Monster in My Closet. A court hearing took place a day before the movie was to be released. The judge, in announcing his decision as to whether or not he would allow the film to be screened stated, “I suspect that there are a lot of little kids all over the country who would regard me as the worst kind of judicial monster if I were to do [prevent] it.” Monsters, Inc. appeared in theatres as scheduled; it went on to replace Toy Story 2 as the second highest grossing animation film of all-time, amassing $255 million domestically and $525 million worldwide. At the 2002 Academy Awards, Monsters, Inc. was nominated for Best Animated Feature and won for Best Original Song.

The litigation involving Lori Madrid was brought to a close on June 26, 2002 when the charges were dismissed; the disputed ideas were ruled to be a staple of children’s stories. Eleven months later another copyright infringement lawsuit was filed in regards to the design of the characters; four years later the dispute was settled out of court.

Mike’s New Car (2002) was included on the DVD for Monsters, Inc.. Mike proudly shows off his new six drive vehicle to Sulley which results in the automobile having a series of chaotic malfunctions. The four minute story went on to be nominated for Best Animated Short at the Oscars.

Finding Nemo poster“I kept thinking about what story I’d want to tell in an underwater setting, and I remembered this dentist’s office that I went to as a kid,” revealed Andrew Stanton as to the origins of Finding Nemo. It had a tank in the lobby, and I used to think about whether or not those fish wanted to go home, and what it must be like to be in this tacky little tank with a treasure chest, and a scuba diver.” Stanton did not rely entirely on his childhood for inspiration. “At the end of A Bug’s Life I was very, very busy, and I wasn’t seeing my family much. I felt like I needed to spend some special time with my son, who was five at the time, and just take a walk to the park. During the walk to the park I spent the whole time going, ‘Don’t touch that! Watch out for cars! You’re going to poke your eye out! You don’t know where that’s been!’ I just stopped myself and realized that I was so afraid of something bad happening that I was eclipsing any chance to connect with him in the moment. I was struck by that and I came up with the premise that fear can deny a good parent from being one. And then I thought about how vast and unpredictable the ocean is and how just to enter it is a risk. That was really when things gelled together.”

Finding Nemo (2003) revolves around an overprotective clownfish named Marlin (Albert Brooks) who desperately searches for his abducted son with the assistance of Dory (Ellen DeGeneres), an ever-forgetful regal tang. For an audience to better comprehend the neurotic parent, Andrew Stanton decided to abort a series of five flashbacks and open with a barracuda attack which results in the death of the aquatic creature’s wife. “Boom, you suddenly care about Marlin. I didn’t have to change any lines. I didn’t have to change any readings. He suddenly wasn’t annoying anymore. He was somebody you could empathize with.”

As to whether or not there is a spiritual relationship between Marlin and Dory, Andrew Stanton answered, “The protagonist’s battle was to overcome fear by discovering faith, and certainly Dory represented the angel, or the helper who showed him how to let go and not to be consumed by his worries.” Stanton went on to add, “My personal view is that if you go into things on a pulpit or with an agenda in the creative world, it can easily get in the way of your creativity and quality.”

Creativity was not found only in the storytelling but also in the software used to make the computer animated picture. “Each time the tools are allowing us to put more in there and build better worlds,” said Edwin Catmull. “The lusciousness in Nemo is unlike anything in the other films. “It’s important to put in things that you wouldn’t even notice, that might please the experts. You never do just enough.”

The 2003 picture was able to accomplish something that neither Toy Story 2 nor Monsters, Inc. were able to achieve – displace The Lion King (1994) as the highest-grossing animated film of all-time with $864 million in worldwide box office receipts. Along with being nominated for Best Original Screenplay, Finding Nemo became the first Pixar picture to win the Oscar for Best Animated Feature.

Also, lauded with an Oscar nomination at the 2004 Academy Awards was the Pixar animated short film Boundin’ (2003). A sheered sheep regains it confidence by learning how to “bound” with the help of a jackalope. What set the project apart from its predecessors was that Boundin’ had vocal performances incorporated into the soundtrack.

With five consecutive box office successes and two pictures left on the Disney contract, Steve Jobs decided it was time for a new deal...

Read our review of Pixar's latest, Up. You can also find out more at Pixar's official site, or visit Pixar Planet for news and discussion.

Animated Views
also provide animation news, reviews and commentary.

Thanks to David Price, author of The Pixar Touch: The Making of a Company, available at Amazon.com.

Trevor Hogg is a freelance video editor and writer who currently resides in Canada.

Tuesday, 10 November 2009

UK Box Office Top Ten - weekend commencing 06/11/09

UK box office top ten and analysis for the weekend of Friday 6th - Sunday 8th November 2009.

Debuting straight in at the top of the chart is A Christmas Carol from director Robert Zemeckis, with the 3D motion-capture tale banking just under £2m and failing to reach the heights of Zemeckis' previous motion-capture efforts, The Polar Express and Beowulf. Despite this rather unimpressive opening, the film should continue to attract an audience in the run up to Christmas (or at least until Avatar dominates 3D screens on December 18th).

Falling to second after dropping half its audience from last week is music documentary
Michael Jackson's This Is It, while Pixar's Up also suffered as a result of losing a chunk of 3D screens to A Christmas Carol and falls one place to finish third on its fifth week of release. Up has now crossed the £30m mark and still has a chance to overtake Ice Age: Dawn of the Dinosaurs in the battle for the UK's highest grossing animated movie of the year (and second-highest grossing movie overall).

Heading up the three new releases in this week's chart is comedy The Men Who Stare at Goats (in fourth with £1.2m), while alien abduction flick The Fourth Kind props up the top half of the chart in fifth position. Less fortunate are Megan Fox's latest Jennifer's Body, which banks a meagre £736k over the Wednesday-Sunday period to finish one spot behind Fantastic Mr Fox in seventh place. Meanwhile, Saw VI continues its decline as it falls four places to finish eighth, with coming-of-age drama An Education and comedy Couples Retreat rounding out the chart in ninth and tenth respectively.
















































































Pos.FilmWeekend GrossWeekTotal UK Gross
1A Christmas Carol
£1,917,5391





















£1,917,539
2Michael Jackson's This Is It£1,355,8552



























£8,114,380
3Up£1,293,6625







































£31,403,801
4The Men Who Stare at Goats
£1,211,7911





































£1,211,791
5The Fourth Kind
£851,4761













































£851,476
6Fantastic Mr Fox£784,2333









































£6,831,974
7Jennifer's Body
£736,5351









































£736,535
8Saw VI£345,5703



















































£4,684,976
9An Education£283,0802















































£960,875
10Couples Retreat£213,8834



















































£5,418,638


Incoming...

British thriller Harry Brown opens this Wednesday and stars Michael Caine as an ex-serviceman looking to avenge his best friend's murder, while on Friday Roland Emmerich will once again destroy the world with the director's latest disaster movie 2012.

Friday also sees the release of biopic Amelia, featuring Hilary Swank as famous pilot Amelia Earhart alongside Richard Gere, Ewan McGregor and Christopher Eccleston, in addition to comedy drama Cold Souls and Ang Lee music comedy Taking Woodstock.

U.K. Box Office Archive

Sunday, 8 November 2009

I Sat Through That? #18 - Hot Fuzz (2007)

In which Gerry Hayes dons mirror sunglasses so people can’t see when he falls asleep...

Hot Fuzz, 2007

Hot FuzzDirected by Edgar Wright
Starring Simon Pegg, Nick Frost, Jim Broadbent, Olivia Colman, Paddy Considine, dozens of other British actors who you know and love and have seen in countless other films and TV shows.
Written by Edgar Wright and Simon Pegg

I don’t know what it is about Simon Pegg. I actually like him but I can’t seem to get on with a lot of his films - particularly those that he had a hand in creating. I’ve tried. Really, I have. It’s just that I can’t see what other people see when I watch this film (or Shaun, or Fat Boy). It just leaves me cold and I think that maybe there’s something wrong with me. Maybe I’m the problem and the giant hordes that watched and loved Hot Fuzz are right. Maybe I’m the one that’s out of touch.

Pretty soon, though, I remember that I’m definitely right and that this film just isn’t that funny.

You know the plot. Pegg is Nick Angel (the first in a series of ridiculous character names that exist only for comic effect that isn’t there). He’s super-cop. The officer with the best arrest record in London and a right pain in the arse. His colleagues ship him off to Sandford - a sleepy country village - as they’re fed up looking at his joyless mush and listening to his humourless treatises on the letter of the law. I sympathised immediately.

Despite being a tiny town with no crime, Sandford has a well-staffed police contingent. Jim Broadbent is the inspector in charge of officers played by Frost, Colman, Considine, Bill Bailey, Rafe Spall and others. Considine and Spall are mildly amusing as smartarse detectives but the others just play the bumbling bumpkin parts. We’re simple folk ‘round these ‘ere parts.

So we’re right into ‘fish-out-of-water’ territory as Angel tries to settle in to an environment not used to his sort of officiousness. I sense the opportunity for some amusing gags then. Sadly, the writers didn’t.

Then it becomes a skit of Midsomer Murders, albeit a fairly uninteresting one. More murders in various country-styles and Angel becomes increasingly frustrated at the failure of the local force to properly investigate. A cloaked figure attempts to bring some Wicker Man, cop-in-country-village-mystery into things but just seems a bit sad. Still though, intrigue raised, all that remains is to throw in a couple of high-adrenaline chases to bring us to the final revelation.

Which I won’t talk about.

Except to mention the showdown. What it’s all clearly been leading up to. By-the-book Angel has armed himself to the teeth and gets in a gunfight with a number of bad-guys. The problem is, the film can’t get over its goodie-goodie, middle-class, everything’s-ok-really core and nobody actually gets killed or badly hurt. There’s more bloodshed in an A-Team shootout. This is, I think, the biggest problem of Hot Fuzz - it’s all too nice. I’m guessing that’s what they were going for but I don’t feel it works. Granted there’s a dark underbelly but it’s hammed-up so much (by a cast with dozens of big names) that it becomes pantomime. Again, possibly that’s what Wright was after. Still... The whole thing just doesn’t really gel. It can’t seem to settle on a consistent ‘feel’ and I just can’t get on with it.

Anyway, in the end, Nick’s character arc is complete and he’s learned a little something about himself. Just in time for a last twist and a final big-bang/feeble grab for attention before they all live happily ever after.

I tried to like it. Really.

Read more I Sat Through That? right here.

Gerry Hayes is a garret-dwelling writer subsisting on tea, beer and Flame-Grilled Steak flavour McCoy’s crisps. You can read about other stuff he doesn't like on his blog at http://stareintospace.com or you can have easy, bite-sized bits of him at http://twitter.com/gerryhayes

Saturday, 7 November 2009

Movies... For Free! The True Glory (1945)

"Movies... For Free!", showcasing classic movies that have fallen out of copyright and are available freely from the public domain. This week we continue our Carol Reed theme...


The True Glory, 1945

Directed by Garson Kanin and Carol Reed (uncredited)

Released with the tagline "The story of your victory... told by the guys who won it!", 1945's The True Glory is introduced by Supreme Commander of the Allied forces in Europe, General Dwight D. Eisenhower, and uses actual footage from Allied cameramen to document the Western Front campaign of World War II from D-Day to the fall of Berlin.

Recipient of the Academy Award for Documentary Feature, the jointly-financed US/British co-production was directed by Garson Kanin and an un-credited Carol Reed, with contributions from a host of writing talent including Harry Brown (A Place in the Sun, Ocean's Eleven), Paddy Chayefsky (Marty, Network), Eric Maschwitz (Goodbye, Mr. Chips), Guy Trosper (The Pride of St. Louis, The Spy Who Came in from the Cold) and regular Carol Reed collaborator Peter Ustinov.

Be sure to read Trevor Hogg's profile of director Carol Reed.



Embed courtesy of Internet Archive.

Click here to view all entries in our Movies... For Free! collection.

Friday, 6 November 2009

Five Essential... Arnie Characters

Gary Collinson selects his Five Essential Arnie Characters…

With the recent news that ‘The Governator’ Arnold Schwarzenegger will be back – having filmed a scene alongside fellow action icons Sylvester Stallone and Bruce Willis for Sly’s upcoming macho-fest The Expendables – we mark his long-anticipated return to the screen with our Five Essential Arnie Characters…

Arnie Predator5. Major Alan 'Dutch' Schaeffer (Predator, 1987)

John McTiernan’s action classic Predator sees Arnie as the head of an elite military unit inserted deep in the Val Verde jungle on a hostage rescue mission (those Val Verden soldiers have it tough – see Commando). After despatching a village full of rebels the team soon find themselves prey to an extraterrestrial hunter, the Predator, who picks off the likes off Jesse ‘The Body’ Ventura (in a one-liner-stealing performance), Bill Duke and Carl Weathers before biting off more than it can chew with the Austrian Oak. Dutch makes the list not only for managing to kill a Predator, but for having the balls to mock its appearance just before the act.


Arnie The Running Man4. Ben Richards (The Running Man, 1987)

Loosely adapted from Stephen King’s 1982 Bachman novel and directed by Det. Dave Starsky (Paul Michael Glaser), Arnie stars as Ben Richards, framed for the murder of innocent civilians after refusing to open fire from his military gunship and selected as a contestant on television’s hottest game-show, The Running Man. Chased down by WWE-on-steroids (oh, wait…) ‘stalkers’ such as Subzero, Buzzsaw and Dynamo, Richards gets the old ladies excited and gives hope to the people as he brings down the network in explosive style. In doing so, ‘The Butcher of Bakersfield’ places fourth on our list.



Arnie Conan3. Conan (Conan the Barbarian, 1982 and Conan the Destroyer, 1984)

Arnie brings pulp author Robert E. Howard’s classic Hyborian fantasy hero to life and sends camels everywhere into hiding in the role that provided his acting breakthrough, Conan. Sold into slavery as a child and developing a Mr. Olympia-winning physique by pushing a giant wheel into adulthood, Conan rises to become King of Cimmeria by crushing his enemies, seeing them driven before him, and hearing the lamentation of their women. With Terminator Salvation replacement Roland Kickinger rumoured to be stepping in for a 2011 reboot, it looks as if Conan the Barbarian’s promised King Conan story shall remain untold…


Arnie Terminator2. T-800 Model 101 (The Terminator, 1984 and Terminator 2: Judgement Day)

James Cameron’s pair of sci-fi classics blasted Arnie into superstardom as the futuristic killing machine that doesn’t feel pity or remorse or fear and absolutely will not stop, ever, until you are dead (or protected). Launching his iconic catchphrase and sending his bank balance swelling with record paydays – although we can safely ignore Jonathan Mostow’s disappointing third instalment (technicality alert: he’s a T-850) – Arnie is perfect as the unstoppable cyborg sent back in time to kill (or protect) Sarah (or John) Connor. For managing to off half the cast of Cameron’s Aliens in a single film, The T-800 ranks second on the list.


Arnie Commando1. John Matrix (Commando, 1985)

Quite why someone would want to steal this man’s daughter (he eats Green Berets for breakfast for Christ’s sake) is anyone’s guess, but that’s exactly what disposed Val Verde dictator Arius tries in order coerce retired special forces Colonel John Matrix into a presidential assassination. In his search for ‘Chenny’ Matrix averages over a kill per minute, leaving no phone-box unturned or culprit alive to stage a dramatic rescue and defeat an entire army without having to reload. Put simply, if Skynet had sent Matrix back The Terminator would be a short film.

Read more on Commando here.

Honourable Mentions…

Harry Tasker (True Lies, 1994)
Captain Ivan Danko (Red Heat, 1988)
Douglas Quaid / Hauser (Total Recall, 1990)
Hercules (Hercules in New York, 1970) – only joking.
Mr. Freeze (Batman & Robin, 1997) – okay, now the joke really has gone too far.

Agree? Disagree? We'd love to hear your comments on the list...

Gary Collinson

Thursday, 5 November 2009

221B - free online game to promote Guy Ritchie's Sherlock Holmes movie

Robert Downey Jr. Sherlock HolmesTo promote the release of Guy Ritchie's latest movie Sherlock Holmes, Warner Bros. have released a free online adventure 221B, to be played in the eight weeks leading up to the launch of the movie across the UK on Boxing Day, 26th December 2009.

The upcoming film stars Robert Downey Jr. as Arthur Conan Doyle's celebrated sleuth, with Holmes "revealing fighting skills as lethal as his legendary intellect" alongside trusted partner Watson, played by Jude Law.

221B
- which acts a prequel leading up to the film's opening scene - sees two players assume the roles for a rich audio-visual experience across eight chapters of chasing villains, exploring locations and interacting with characters from the upcoming movie, and of course, making deductions.

Visit the official site now to get going, or check out the 221B trailer below...


You can also view the new Sherlock Holmes theatrical trailer at MTV.

Wednesday, 4 November 2009

Animated Storytellers: A Pixar Animation Studios Profile (Part 1)

Trevor Hogg details the early days of Pixar in the first of a three-part feature on the phenomenally successful animation studio...

Pixar logoRealizing that he could not draw, aspiring animator Ed Catmull decided to change his academic focus to physics and computer science. “In the early 1970s, I headed to graduate school at the University of Utah,” recalled the co-founder and President of Pixar Animation Studios, “and joined the pioneering program in computer graphics because I realized that’s where I could combine my interests in art and computer science.” Catmull was not the only one being inspired for amongst his classmates were Jim Clark, founder of Netscape and Silicon Graphics, and Adobe founder John Warnock. “At the time, computer graphics were almost all black and white. Everything was made up of polygons. But my goal early on was to get to the point where you could use the technology for feature films.” The inspirational idea had one major drawback, there was no such thing as a computer graphics job. “Finally, in 1974, I got a call from the New York Institute of Technology and was asked to head up the computer graphics program there. Five years later, when George Lucas was working on The Empire Strikes Back, he recruited me to start up the computer division of Lucasfilm. Steve Jobs [co-founder of Apple Computers] bought the division from George in 1986 [for $5 million], and we founded Pixar. Unlike most people in the industry, Steve understood the potential of computer graphics for animation. Steve, co-founder John Lasseter, and I shared that vision.”

For Steve Jobs, who served as the CEO of the animation studio until 2006, he has nothing except tremendous pride in the technical accomplishments achieved by Pixar. “All of the software that was used to make Terminator [2: Judgment Day], for example – to actually construct the images that you saw on the screen – or Jurassic Park with all the dinosaurs, was Pixar software.” There was another area in which Jobs wanted the burgeoning animation studio to revolutionize. “Pixar’s vision was to tell stories. To make real films. Our vision was to make the world’s first animated feature film – completely computer synthetic, sets, characters, everything.”

Ed Catmull PixarThough he shared the same aspiration with Jobs, Catmull realized it was not going to be achieved overnight. “Creating a feature film was such a long-range goal that we needed other smaller goals along the way. So instead of being secretive about our development work, we participated in the computer graphics community, giving technical papers and showing our short films at SIGGRAPH and other conferences. We won lots of technical awards in those early days which was very motivating. But the key thing was to be clear about where we were headed. I’ve certainly seen R&D groups, typically funded by large corporations, where they bring together a lot of smart people and nothing happens. And the reason nothing happens is that they don’t have a clear goal.”

When assessing whether an objective is a realistic ambition, Edwin Catmull responded, “Until you get there, you don’t really know. Sometimes a leap of faith doesn’t pan out. But there have been many times when people who have worked for me have told me that a project was possible, and I’d look at the problem and say, ‘I don’t think so.’ And they’d come back to me with this fervor and explain why they thought I was wrong and why they should go ahead with it. That’s precisely when you want to let them go ahead. The very act of doubting them, and then letting them proceed, motivates them to go ahead and prove that they’re right.”

The teaming of the animation studio’s Chief Creative Officer and co-founder John Lasseter with Edwin Catmull occurred while both men were attending a computer graphics conference in Long Beach, California. Lasseter persuaded Catmull to let him work at Lucasfilm as an “interface designer” which resulted in their producing the computer animated short film The Adventures of AndrĂ© and Wally B (1984). Originally meant to be an android, AndrĂ© became a boy-like figure who wakes up in a forest where he finds himself trying to outwit a large and bad-tempered bumblebee.

When Pixar was formed, the responsibility of overseeing the development of the animation productions was given to John Lasseter, who counts Dumbo (1941) as his favourite movie. “I’ve studied it from every aspect, from story, to story structure, to art direction,” said Lasseter in reference to the classic which stars a baby circus elephant with big ears that can fly. “It’s very funny. It’s emotional. It’s the most cartoony [of the Disney animated features]. It’s very short. It’s like 64 minutes, and it’s so concise in its storytelling. I learned a lot from it, as a student at CalArts and as a young animator at Disney.”

Playing with a co-worker’s visiting infant son, John Lasseter wondered what a young lamp would look like. Experimenting with the sizes of the various parts (with the exception of the lightbulb) of a Luxo model, the inspired artist came up with a character which would become logo of the fledging company. In the beginning, Luxo Jr. (1986) had no plot until respected Belgian animator Raoul Servais instructed, “No matter how short it is, it should have a beginning, a middle, and an end. Don’t forget the story.” Heeding the advice, Lasseter, had a parent and a child lamp playing catch with a bouncing ball which the adolescent accidentally destroys. The offspring’s dejection gives way to excitement when a much bigger ball appears. Catmull viewed the project as an opportunity to test a “self-shadowing” rendering software that would allow objects to cast light and shadows on themselves. Restricted by money and time, Lasseter concentrated on imbuing the faceless Luxo Jr. with childish mannerisms such as raising and lowering the shade of the lamp to indicate feelings of happiness or sadness. The emotional behavior of the inanimate object proved to be so believable that Luxo Jr. received an Oscar nomination for Best Animated Short Film.

To generate revenue Pixar sold high-end computer hardware to government agencies and the medical community; one of its clients was the Walt Disney Company. Determined to replace the ink-and-paint process with computers, the legendary animation studio partnered with its struggling technology supplier to co-develop the Computer Animated Production System (CAPS). With the aid of Pixar Image Computers, character pencil drawings were scanned, coloured, and amalgamated onto a multitude of image layers. The end product was then transferred onto film. The first major trial for the new process was the concluding scene in The Little Mermaid (1989). Ecstatic with the results, Disney converted all of its animated productions to the system which went on to receive a technical Academy Award in 1991.

The crown jewel for Pixar was its rendering software, Reyes, which was retooled and renamed PhotoRealistic RenderMan. Capable of rendering three dimensional images, the computer program had Steve Jobs making lofty predictions, “Rendering is extremely important now as we expect it to become the standard part of all computers in the next 12 to 24 months.” The financial windfall Jobs predicted never came as the product was bought mainly by a niche cliental – movie studios.

Tin Toy PixarMidst the mounting monetary turmoil, John Lasseter produced a series of computer animated short films. Red’s Dream released in 1987, tells the story of a lonely unicycle in a bike shop that fantasies about being adored by a circus audience. Because the dream sequence appeared to be cruder than the rest of the story, it would be the only film to be made on the Pixar Image Computer. With the animation division on the verge of being disbanded, Lasseter decided to draw inspiration from Luxo Jr. and his vintage toy collection. Tin Toy is told from the perspective of a toy one-man band (nicknamed Tinny) who encounters a fickle human baby. The short was three-fifths complete when it was screened at SIGGRAPH in August of 1988. Despite the unfinished state, Tin Toy impressed the audience at the conference so much that the first test run of the RenderMan software was declared a major success. The acclaim would not end there as the completed version would be awarded the Oscar for Best Animated Short.

Lasseter had recaptured the attention of his former employer but he turned down their job offer. “We were all aware they were trying to steal John away from us,” recollected Edwin Catmull, “but John knew we had something important going on here. I remember him saying, ‘I can go to Disney and be a director or I can stay here and make history.’” Fortunately, the first Oscar win for Pixar also impressed Steve Jobs, who gave Lasseter the go ahead to make another computer animated short film.

Knick Knack PixarRecalling the zany stories originated by legendary animator Tex Avery, John Lasseter elected to tell a comedic tale called Knick Knack (1989). A snowman becomes so enamored with a bikini-clad figurine that he attempts to breakout of his plastic globe. The escalating violence and the shrinking circle at the end was an ode to the Looney Tunes cartoons. Singer Bobby McFerrin thought the project was so cool that he provided the musical score for free. When Knick Knack was previewed at the London Film Festival in 1991, the Independent of London declared the short film to be a “a four minute masterpiece”; The Guardian proclaimed that Lasseter was the “closest possible thing to God that has ever graced the electronic images community.”

What followed next for Pixar were a string of commercials for Tropicana orange juice (Wake Up), California Lottery (Dancing Cards), LifeSavers (Skateboard), Listerine (Boxer), Pillsbury (Plump), Trident gum (Quite a Package), and Volkswagen (La Nouvelle Polo). Outside of generating much needed revenue, the television ads enabled the company to establish an international reputation and to build an infrastructure needed to produce a feature length picture.

After five consecutive years of financial loses, Pixar laid off 30 of its 72 employees in 1991. The San Francisco Chronicle reported that a major problem for the company was “that its software technology exceeds the capabilities of the available hardware.” Pixar was too advanced for its time. Attempting to stop the monetary bleeding, Steve Jobs shutdown all of the company’s projects outside of commercials and the development of RenderMan.

On the verge of an economic collapse, Pixar was thrown a fiscal lifeline when it was approached by Disney about transforming Tin Toy into a big screen production.

Check out part 2...

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Thanks to David Price, author of The Pixar Touch: The Making of a Company, available at Amazon.com.

Trevor Hogg is a freelance video editor and writer who currently resides in Canada.